Issue 74
Review by Jim Johnston
Title - "F" is for Fear
Story - Bill Black and Don Secrease
Pencils - Brad Gorby
Inks - Mark Heike
Colour - Rebekah Black
Lettering - Lance Breedlove
Editing - Bill Black
Synopsis
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Proxima, Krone, Gorgana, Valkyra, and Darkfire are brought together by the
Traveller. He promises them great power if they can release him from a prison
cell in another dimension. They agree and, by working together, they retrieve
two ancient and arcane objects which will bring about his release. The Traveller
then sets them a further task - Capture Jennifer Burke and bring her to him.
Meanwhile, General Strock continues with the re-structuring of the Fem Force.
Story
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Travelling in a badly crippled spacer, a quarrelsome Proxima and Krone arrive
on Earth. They land near a deserted mansion. There, they meet Gorgana, Valkyra
and DarkFire. The assembled villainess's are addressed by a mysterious
voice who introduces himself as the Traveller. He informs them that he has
been "aiding" them by manipulating and guiding them to this spot. He further
tells them that he is projecting his image from another dimension where he
is currently imprisoned. The mysterious entity promises them all great powers
to overwhelm their most hated foes - the individual members of the Fem Force.
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The Traveller sets the assembled a task, telling them they must work together
to be successful. Their task is to retrieve two arcane and mystical objects
which will free him from his prison. He dispatches them in two teams. Both
teams recover their respective objects and learn the value of teamwork in
the process. This lesson is reinforced when all five villainesses work together
to defeat a huge guardian demon who had pursued Krone, Darkfire, and Valkyra
back into this dimension. Elated at their victory, they all join hands and
christen themselves the FEARFORCE.
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The Traveller takes possession of the two arcane and mystical objects and
then sets the new team a further task. They are, at first, angry that he
is stringing them along, but since it is the only way they can gain their
promised power they agree. This final task will be a pleasure for these evil
women. They are to capture and bring before the Traveller - Jennifer Burke,
the 2nd Ms. Victory.
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Meanwhile, General Strock continues with the Fem Force's reorganization.
An appropriate member of the Sentinels of Justice will join and work with
each Fem Force member in her area of responsibility. For example, Scarlet
Scorpion and She-Cat will deal with street violence. The ladies also discuss
their ongoing difficulty with the press and public opinion. Synn joyfully
learns she is now an official member of the team.
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I really liked -
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How we learn that some of the events in previous stories and issues were
manipulated by the Traveller to bring the villainesses together. I thought
this was a smart piece of story-telling. It directly and retroactively ties
those earlier stories to this adventure. This device provides us with a
satisfying sense of continuity while allowing those earlier stories to be
self-contained.
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How the Traveller convinces each of the villainesses to join together and
work for him by reminding them of their defeats at the hands of the Fem Force.
Also, I like seeing how these evil ladies gradually learn the value of teamwork.
We see the formation of a formidable team that will mean trouble for the
Fem Force.
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The little one-page interlude depicting the Fem Force reorganizational meeting,
where the team members discuss their public relations problems. Tara comments
that the press and general public perceive them as "Man Haters," to which
a surprised Synn innocently replies, "Gosh, I like Men." Then we see Synn's
"delight" - reflected in her great big smile - at finding out that she is
now a member of the Fem Force. This page was a fun interlude from the more
serious events in the rest of the story and also shows us a "human" side
of the Fem Force.
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In the early part of the story, where the Traveller reminded the various
villainesses of their continual defeats at the hands of the Fem Force, flashbacks
and current activity were combined seamlessly to give us a lot of back story
(motivation, history, etc.) in a small amount of space - Another excellent
bit of story telling.
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I didn't like -
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It was too short. Things just get set up for a great story but then it's
over and we have to wait to find out what happens next.
Art
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Generally - There is a wealth of great material here. It's a prime Gorby/Heike
team-up done in rich, lush style. There is a lot of attention to detail paid
to the characters and their stances, posture, body language, and facial
expressions. The layout is excellent. The same set-up is never used twice.
It really helps to tell the story and move the action along without ever
becoming over-elaborate or getting in the way of the story.
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The art is in colour. Although the Fem Force has become better-known recently
for its excellent black and white work, the colour issues are also truly
outstanding. The colours are crisp and clear and never appear overly garish
or bright. Like the layout, the colour really adds to the story without getting
in the way.
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Cover - The Fear Force evilly regard small images of She-Cat, Nightveil,
and Ms. Victory, who are apparently trapped inside an unbreakable orb. The
cover was drawn by Mark Heike.
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Splash Page - On a moon-lit night, Proxima's spacer hovers above an abandoned
and spooky-looking house preparing to land. The page also has a large insert
of She-Cat in her new costume. It's included because "Brad likes to draw
her." That's a good enough reason for me.
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Splash Page II - On page 10, the assembled FearForce (Krone, Proxima, Valkyra,
Darkfire, and Gorgana) celebrate the formation of their new team. It's very
impressive.
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I really liked -
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The way the the Traveller is depicted. He comes off as being more than just
a simple evil entity. The character has depth. Although his face is mostly
a black surface with narrow yellow eyes and lots of sharp white teeth, it
does reflect a variety of attitudes and expressions. My favourite is on page
19. The Traveller has a bemused expression as Krone tries to punch out his
projected image.
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The "teamwork" sequence (on page 18) where the FearForce works together to
banish a guardian demon who has chased Krone, Valkyra, and DarkFire back
into this dimension. My favorite is the big center panel in which Valkyra
clobbers the demon with a giant hammer which was created by DarkFire, knocking
him back through a dimensional wormhole opened up by Gorgana. Proxima and
Krone do their part by "softening him up" in the top panel. The icing on
the cake was the "brand name" on the face of the hammer. AC and the Fem Force
comics have many such touches. It's one of the things that sets them apart
from other comics.
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The last page where the nasty looking Traveller directs the snarling, leering,
vicious, evil-looking FearForce to "...Bring me Jennifer Burke - the Second
Ms. Victory." This is a very effective last scene that raises the tension
and warns us that there is trouble ahead for the Fem Force.
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Synn's ear to ear smile as she learns that she is now in the Fem Force (page
16).
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Valkyra's surprised and dismayed expression when the guardian demon zaps
her (Not the reaction we would expect from the Nazi villainess).
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Krone in a losing battle with the now giant-sized guardian demon (page 15).
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The Traveller convincing Gorgana to join the team by reminding her of the
history and depth of her hatred for Nightveil. This is a largely borderless
page that features flashbacks, memories, and current action which all comes
together very effectively (page 6 - full page).
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The big figure of the sinister Traveller seemingly overlaying and overwhelming
some of the panels which implies that he is outside of the action but directing,
dominating, and manipulating the events (page 5).
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I didn't like -
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Couldn't find anything to dislike about the art.
Back-up Story
Title - A Hell of a Holiday (this story is a flip comic with its own cover)
Story/Plot - Mike Frankovich, Jr.
Dialogue - Don Secrease
Art/Letters - Dick Ayers
Inks - Chris Allen
Edits - Bill Black
Synopsis
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Traveling to a ranch out west for a vacation, Dawn Hunter finds that a
fire-breathing creature has driven away most of the area's inhabitants.
Suspicious of a remaining resident - Helen Hades - who seems overly anxious
that Dawn's hosts - James and Yvonne Shay - should also leave, Dawn decides
to investigate. She discovers that Helen and her henchmen are responsible
for the attacks. Dawn takes action and derails their plans.
Cover
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A colour photo cover featuring Lois Hamilton as Dawn Hunter. Ms. Hamilton
wears a striking black leather outfit and looks very impressive. The inside
cover features a black and white photo of Ms. Hamilton as Dawn Hunter along
with some background information on the character and the organization for
which she works.
Splash Page
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Dawn records her observations of the deserted town. These observations are
presented as a series of small panels which overlay the top part of the picture.
This layout is very effective in conjuring up a feeling of emptiness and
foreboding. Like much of the rest of the story, this page has a very cinematic
quality about it.
Story
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While travelling to Aeire Ranch in Montana for a western-style vacation,
WIA agent Dawn Hunter comes to the town of Lynde. She finds it totally and
mysteriously deserted. Continuing on, she arrives at her destination where
James and Yvonne Shay, the ranch's owners, explain that most of the area's
inhabitants have been driven off by some sort of fire-breathing creature.
They also recount how a group of state investigators disappeared while looking
into the situation. They further mention that communications with the outside
world have been cut off, leaving the remaining inhabitants (mostly ranchers)
entirely isolated.
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Their account is interrupted by a visit from Helen Hades, a sinister looking
individual, and her two hulking henchmen. Helen Hades urges the Shays to
leave, warning them that they could be the creature's next target. The Shays
cooly reject her advice. After Helen and her henchmen leave, Dawn tells the
Shays that, given the dangerous situation, she will understand if they want
to leave. James and Yvonne firmly refuse, reminding Dawn that the Aerie ranch
is a WIA post and that they are the agents in charge. As professionals, they
know their duty.
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Dawn goes out on a recon mission but, because of heavy rain, is unable to
discover anything conclusive. She returns to the ranch just as the creature
is launching an attack. Though nearly engulfed by the flames, James is able
to drive the creature away using a bazooka - clearly demonstrating that even
though he is confined to a wheelchair he is far from helpless.
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With the aid of high-tech equipment, Dawn is able to discover that Helen
Hades and her henchmen are responsible for the attacks and that the "beast"
is simply a modified assault vehicle tricked out to look like a fire-breathing
monster. She overhears their conversations and learns their ultimate plans.
After driving away all the locals, they will quickly and ruthlessly exploit
the area's hidden silver deposits before moving on.
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Dawn goes into action, taking out one of the henchmen, then using a "molotov
cocktail" to set fire to the beast before it can return to the Aerie ranch
to finish its' evil work. Enraged, Helen Hades launches a headlong attack
against Dawn, attempting to strangle the heroine. In the course of the fight,
Dawn inadvertantly knocks the evil woman into the fire. Dawn cannot save
Helen because she immediately has to deal with Helen's other henchman.
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Helen Hades entire scheme goes up in flames and hopefully everything will
return to normal. In a humourous final panel, it appears that Dawn may be
unable to have her vacation.
What I liked about the story -
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The narrative is presented as a series of recorded entries into Dawn's personal
journal. It is an unusual and effective idea.
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The villain is a ruthless capitalist exploiter with no regard for the environment
who will hunt and destroy anyone or anything that stands in the way - and
she is female. This is a refreshing change of pace from the usual comic book
villain.
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The James and Yvonne Shay characters. Although he is in a wheelchair, James
is hardly a cripple. He takes a decisive role in the action, fearlessly taking
up the bazooka to stop the beast's attack while Dawn and Yvonne are being
driven back by the flames. It is significant to note that James and Yvonne
remain at their post when most of the area's inhabitants leave. They remind
Dawn that they are professionals and they will not run from their duties
and responsibilities (no matter what the danger). Thus, they demonstrate
that they are a brave, loyal, and dedicated couple. Also, the fact that they
single-handedly operate the ranch even though James is in a wheelchair is
significant. I believe the writer is reminding us that "handicapped" people
are not "helpless." I especially like the way he gives this message without
any overt fanfare or without drawing undue attention to James' condition.
James Shay is presented as a character in the story who happens to be in
a wheelchair, but being in that wheelchair is only one aspect of the character.
There is much more to him than that. I really like it when the writers take
the time to work such positive messages into their stories and I like it
even more when they subtlety incorporate these messages into the story without
overly emphasizing them.
What I didn't like about the story -
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The name of the Helen Hades character. While I like the concept of the character
and I enjoyed the way she was presented, her name seemed a little too
"comic-booky" or obvious.
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The story was too short (see also what I didn't like about the art).
What I liked about the art -
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The Dick Ayers artwork. I really like his style. Conceptually, it was a real
treat to see the work of a classic Golden Age artist like Dick Ayers illustrating
a modern Good Girl Art story in a Western setting. I wish there were more
stories like this one.
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Dawn Hunter's form-fitting Western-style outfit. I also enjoyed the somewhat
impractical but eye pleasing outfit worn by Yvonne Shay. The two ladies were
often in the same panel and it was fun to compare and contrast the characters.
What I didn't like about the art -
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I wanted more than 8 pages of Dick Ayers art.
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Helen Hades "up swept" hairstyle (which implied horns). I believe I understand
the point that the artist was trying to get across but it seemed to obvious.
Plus, it reminded me a little too much of Proxima (the outcast Rurian General
who often appears as a foe of the Femforce).
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